Economics versus the environment: Promoting systems thinking, sustainability, and collaboration in a “commons” game

Authors

DOI:

https://doi.org/10.52041/iase25.104

Abstract

We want students to grow up to be good citizens. Part of that is to care for the environment and collaborate with one another in allocating shared resources. At the same time, society often identifies success with short-term financial gain—and that often entails setting aside the common good. How can we help students navigate the balance between the ubiquitous drive for money and the need to save the planet? One strategy is to use simulation games in which students experience the phenomena we’re concerned about rather than simply endure explanations in class. In the games we present, students use data to see how to make a profit and preserve the environment simultaneously. These games were developed as a small part of the EduS4EL project, described in Martignon and Martinez (2026), in this volume. This paper focuses on the games themselves and on design and pedagogical considerations.

References

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Hardin, G. (1968). The Tragedy of the Commons, Science, 162, 1243–1248.

Hoffrage, U., & Martignon, L. (2025). A Tribute to Kahneman and Tversky in the Context of Mathematics Education. In J. Baratgin, B. Jacquet, E. Brochier & H. Yama (Eds.), Human and Artificial Rationalities. Advances in Cognition, Computation, and Consciousness (pp. 196–207). Springer. https://doi.org/10.1007/978-3-031-84595-6_13

Martignon, L., & Hoffrage, U. (2019). Wer wagt, gewinnt?: Wie Sie die Risikokompetenz von Kindern und Jugendlichen fördern können [Who dares wins?: How to promote risk competence in children and young adults]. Hogrefe.

Martinez, J., & Martignon, L. (2025). Fomentando el pensamiento crítico sobre riesgos medioambientales con actividades digitales [Manuscript submitted for publication].

Nash, J. (1950). Non-Cooperative Games [Doctoral dissertation, Princeton University]. Princeton Library. https://library.princeton.edu/sites/g/files/toruqf6021/files/documents/Non- Cooperative_Games_Nash.pdf

Powers, R. B. (1986). The Commons Game: Teaching students about social dilemmas. The Journal of Environmental Education, 17(2), 4–10. https://doi.org/10.1080/00958964.1986.9941402

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Published

2026-02-21

Conference Proceedings Volume

Section

Topic 1: Harnessing STEAM Contexts to Ignite Inquiry in Statistics and Data Science